Jan 06, 2007, 12:10 AM // 00:10
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#1
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Academy Page
Join Date: Jun 2005
Location: Montreal, Canada
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Healthpoints range for Warriors?
Mine's hovers around five twenty five bit more or less pending on what I'm wearing. But, the other day I read something about how a warrior tanked a big boss with 800 hp.
800?
Are uber hpointslike this only useful for when warriors are farming? I've played a good bit of all three campaigns now and with around 525 points I find it to have been more than enough.
Unless tehre is something i'm missing out here on?
Is there armor, runes or weps that can give me tons more hp?
Or...is a little more than the five hundred mark okay for a warrior is completly committed to lots of damage and full points in axe?
What do your warriors hp range from and for what reasons?
Also, when yer going to "tank" against a big boss with all those uber hp...where do they come from?
ty
gogo
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Jan 06, 2007, 01:10 AM // 01:10
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#2
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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probably running defy pain/endure pain/vital blessing.
It's completely unneccessary and a waste of two skill slots and an elite, marginally useful in very select circumstances, and 525 is more than enough.
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Jan 06, 2007, 02:19 AM // 02:19
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#3
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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525 is enough hp for a warrior to be running. Like Thom pointed out he was probable using some combination of skills to hit 800hp. I myself hover around 590 hp just because i dont like superior runes I feel the little added damage isnt worth -75hp.
Last edited by warriorsmiley; Jan 06, 2007 at 02:02 PM // 14:02..
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Jan 06, 2007, 08:21 AM // 08:21
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Defy Pain, Endure Pain.
Case over.
And no, it's not useful at all IMO.
__________________
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Jan 06, 2007, 01:42 PM // 13:42
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#5
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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lol i have only 425 hp atm ^^
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Jan 06, 2007, 02:29 PM // 14:29
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#6
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Frost Gate Guardian
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On a warrior, I generally have around 550. I don't like superior runes, in fact I mostly use +1's. I'd be careful about anything under 500 with a melee character. In areas where you steamroll through, it doesn't matter what you have, but in areas that are challenging it helps your healer a lot if you have that extra 100hp. The 1% more damage a superior rune might give you won't save your life.
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Jan 06, 2007, 09:51 PM // 21:51
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#7
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Academy Page
Join Date: Jun 2005
Location: Montreal, Canada
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Quote:
Originally Posted by A Leprechaun
lol i have only 425 hp atm ^^
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leprechaun I've seen a lot of yer posts here and read about some of your builds.
+++
Mind posting what you've got on that's made yer hp so low?
Are you rune-ing everything up at 3?
Or are you balancing yer builds with a ton of risk?
I like risk
Please post
gogo
Last edited by gogoblender; Jan 07, 2007 at 02:27 AM // 02:27..
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Jan 07, 2007, 06:36 PM // 18:36
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#8
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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What you want is more Armor on a War, and +3 to Weapon is worth it.
And use Watch Yourself, it owns.
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Jan 07, 2007, 06:41 PM // 18:41
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#9
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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awww, i thought this was a thread about the maximum hit-points a warrior can have. which is well over 2000
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Jan 08, 2007, 02:31 AM // 02:31
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#10
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by AuraofMana
and +3 to Weapon is worth it.
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Thats in your opinion I prefer my 75 extra hit points. Arguing this is like arguing which weapons are better for warriors when they all have there thing there good at.
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Jan 08, 2007, 06:51 PM // 18:51
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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when using a sword/axe with a shield i have 505hp and when using a hammer i have 470 or 475hp..both those are good enough for me. i use a superior weapon rune, major tactics, superior/major vigor, minor strength.
you shouldnt be using endure pain anyway...if you use it wrong its suicide...defy pain is decent since you can keep it up.
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Jan 08, 2007, 08:11 PM // 20:11
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#12
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Krytan Explorer
Join Date: Jul 2006
Profession: W/Me
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I always use endure pain and I have (without it) 625 or ~525 (never really checked) depending on which armor i use
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Jan 10, 2007, 04:22 AM // 04:22
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#13
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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500+ hp is fine. In pvp warriors don't really need to worry about hp too much. They'll either not target you so hp doesn't matter, or they'll target you and spike you for so much that unless your whole bar and equip are hp boosts you'll die anyway.
In pve, 500+ is fine, take some armour buffs like watch yourself or even paragon's stand your ground and the damage you take is minimal. After that, all you have to worry about is armour ignoring damage, which is minimal in pve, and degen. High hp helps with degen but you should last long enough to get rid of the condition (plague touch, mending touch) or have a monk fix it for you. For hexes, I carry a +60 -3 while hexed shield, which keeps you going till the hex gets removed or wears off. My hp varies with equipment, between about 530 and 620. Don't really need to waste skill slots with hp buffs except for special areas.
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Jan 10, 2007, 05:41 AM // 05:41
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#14
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Think I'm sitting with 490. Opted for +5 AL on my weapon (PvE weapons), superior rune, +30 from shield, and crafted a new helm with a survivor insignia on it. Might get my hands a +45 health in stance shield since Flail isn't leaving my PvE bar anytime soon.
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Jan 10, 2007, 05:48 AM // 05:48
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#15
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Frost Gate Guardian
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whats the max hp, and how do u reach it, i wanna ping XXXX/XXXX it will be fun
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Jan 10, 2007, 05:53 AM // 05:53
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#16
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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grab a bunch of bonders. get a ranger with 16 beastmastery and put up fertile and symbiosis. make sure vital blessing is at max spec. also, 5+vitae runes and survivor armor.
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Jan 10, 2007, 06:09 AM // 06:09
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#17
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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4 Vitae and Sup. Vigor.
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Jan 10, 2007, 08:00 AM // 08:00
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#18
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I hover around 570-580 because I have yet to put Sup Runes on my Axe and Sword helms. Fluffy doesn't help though when a Djinn boss hits you for 400 with a Searing Flames.
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Jan 10, 2007, 02:59 PM // 14:59
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#19
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Quote:
Originally Posted by fallot
4 Vitae and Sup. Vigor.
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i may be wrong, but arent vitae runes? with superior vigor and 4 vitae, you have no boosts in your weapon, tactics or strength which is really needed.
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Jan 10, 2007, 05:32 PM // 17:32
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#20
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Frost Gate Guardian
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Yeah, I definitely wouldn't recommend 4 Vitae. Maybe if they gave +20hp, but even then, you should at the very least use a skill rune for your chosen weapon.
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